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Where a rich multiverse of thousands of planes interacted with each other through unforseen ways, and were linked by beings called planeswalkers. My very first homebrew was set in the world created by Magic the Gathering. What do you want your world to look like? If there is a particular established universe that you read in a book or watched in a movie, you need to know what about that universe makes it immersive, and how your players can interact with it. The first thing you want to decide when building your homebrew campaign is the setting. The point of a homebrew is to take the favorite aspects of your imagination and brew them together with a game that you and your players, hopefully, love to play.
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Hopefully this guide makes that process a little easier for new GMs because at the end of the day. It can be a lot of pressure for new and veteran players alike. It requires that your players be aware of the above nuances of gaming and that they are on board with trusting the game master with creating an interactive and enjoyable world that they have never experienced before. Homebrewing your own campaign is a big step. Finally, there is a massive time commitment, especially for the uninitiated who don’t know what it’s like to lose entire evenings to fantastical landscapes and lovable characters. Socializing with your fellow human beings is not only encouraged, but also expected.
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There is an etiquette both on the table and off the table that is expected of every player. You need to learn rules that can appear at times un-intuitive and arbitrary. For many, diving into the world of tabletop role playing games is already a massive step.
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